Get busy livin’, or Get busy dyin’

February 11, 2008 · Filed Under 4E, Dungeons and Dragons 

So, I want to talk about 4th edition today. 

I’ve got to say, I’m getting geeked.  I absolutely love what I’m seeing as of late.  What am I liking?  I’ll bullet-point it for ya:

  • The new approach to death & dying.
  • Eladrin and Tieflings.  It’s nice to see them shake the game up a little.  Maybe it’s because I always played a Gray Elf back in the day, and because having a Tiefling in the party gives me a great excuse to screw with character backgrounds.  I don’t know.
  • Worlds & Monsters.  It’s just a cool read.
  • The overall flavor.  It’s inspiring, frankly.  The whole “points of light” discussion is, in many ways, at the root of the new campaign I’m designing.
  • The spellplague in the Realms.  How cool is it that Abeir has returned?  A whole new freaking continent, and, best of all, Maztica is gone.
  • Sigil in the DMG.
  • Race matters throughout the adventuring career.  Oooh, and no racial ability penalties.
  • DM Tools, although I’m starting to get a bit concerned as we’ve not heard much in the way of previews on these in a while.  Not the first time we’ve been burned on a software promise, but I’m still hopeful.
  • James Wyatt is a major player in the story/flavor area.  I’ve always been a bit of a fan of Wyatt, in the same way my good friend Randy is with Monte Cook.
  • It just gives us all something to talk about.

I know I’ve hit some of those before, but a recap is always helpful.  At any rate, the bottom line is that none of us knows exactly what we’re going to see in D&D 4E.  Except for designers and play-testers, of course.  But I haven’t seen any deal-breakers yet.

One of my good friends declared, over the weekend, that unless WotC “did away with hit points” he wasn’t switching to 4E.  I get the dissatisfaction with the hit point system (though I don’t agree with it).  I argued that hit points had been there since the beginning, and that hit points were no more going away than ability scores.  I asked if that meant 4E had to fix things that had been broken since the inception of the game in order for him to switch.  He said, “yes.”

———-

I want 4E to be good.  Heck, I want it to be great, for so many reasons.  If it sucks bad, I’m not switching.  I’ll take what I like in terms of both mechanics and flavor, and I’ll leave the rest.  But I really really need for it to not suck.  I feel like it has the potential to breath new life into my whole extended gaming group.  As it is today, we’ve been a bit unenthused, and we were that way before the announcement.

Does that hope make me a blindly devoted fanboy?  I don’t think it does.  Maybe just the eternal optimist.

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